
"Given our interest in all matters UX/UI, I drank-in and savoured the segment "Design Great Interfaces for Handheld Games" presented by Dylan Edwards (beginning roughly at 1:32:12) - one of my highlights of 2025 (yes I know, I need to get a life)! The presentation brought to the fore something that has been bubbling at the back of my mind: whether the PS5 wireless controller (for iOS-based gaming) or VR 2 controllers (for the Apple VisionPro environment), Apple seems to promote and recommend Sony peripherals."
"Generally, Apple maintains tight control over their platform. It is not possible to design a product that plugs to Apple's proprietary platforms based on open-standards. This means developers are actually deliberately handicapped when they compete with Apple's own-brand peripherals. Instead, a developer has to navigate Apple's proprietary standards, certifications, and approval processes. As Mark Zuckerberg complained on Joe Rogan's podcast, "You know, they build stuff like Air Pods, which are cool, but they've just thoroughly hamstrung the ability for anyone else to...""
Apple appears to favor certain third-party peripherals, with examples including PS5 wireless controllers for iOS and VR2 controllers for VisionPro being recommended in platform contexts. Apple enforces strict proprietary control over its platforms, preventing product designs that rely on open standards from plugging in freely. Developers face structural disadvantages when competing with Apple's own-brand peripherals and must comply with Apple's proprietary standards, certification regimes, and approval processes. Those constraints can limit hardware innovation and market access for independent peripheral makers, prompting criticism from industry figures who argue that Apple’s approach hampers competition.
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