
"We are dabbling in using AI, but the truth is a lot of it's not as useful as some of the companies would have you believe yet. It's not going to solve all of the problems, you know. We have a whole field of areas we need technology for and AI is great at some of the tasks and can't do the other tasks yet."
"[Gaming] can either go somewhere really interesting or somewhere that gets overly focused on making money. I think there's always that danger with any commercial art form that they get distracted by money. But I think there's still a big ceiling creatively to make these kind of living narrative experiences, and I think that was what we were always trying to do."
Dan Houser plans to include advanced AI as both a plot element and a functional component in a video game adaptation of A Better Paradise. He considers current AI less capable than some proponents claim, noting that AI is useful for certain tasks but cannot yet solve all problems. He foresees the future of gaming balancing creative ambitions for living narrative experiences with commercial pressures focused on profit. He expects creativity and commerce to coexist in different parts of the industry. Recent examples of controversy include Ubisoft and Activision drawing scrutiny over AI-created art.
Read at GameSpot
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