
"Dungeons & Dragons is a rich playground of fantastical tales where warriors, wizards and elves can take on monstrous foes for unimaginable spoils or you can spend an entire evening completely undermining your dungeon master by killing off important characters, focusing on unrelated items and improvising your own disastrous adventure. This is often where the best stories are and where Esoteric Ebb takes its inspiration."
"All of the dialogue choices and touching of random objects have been thoughtfully considered by Bodegard to give the feeling of freedom in a confined space. The experience of playing D&D and your players doing unexpected things has come together in the game. As a cleric you may be taking on the role of a detective, but you can cast spells to read people's minds to gain an advantage or even speak to the dead to uncover other lines of inquiry."
Esoteric Ebb is a hybrid tabletop-RPG in which the player controls a cleric sent to investigate the destruction of a tea shop in Norvik days before its first election. Conversations, optional combat and investigative spells shape multiple paths and election outcomes. Gameplay relies on dice rolls and permanent consequences for failed attempts. Interactions are highly open-ended, allowing dialogue choices, object interaction and spellcasting such as mind-reading or speaking to the dead. Character customization includes accessories and classic stats like charisma and strength, influencing social and combat outcomes while encouraging emergent, player-driven stories.
Read at www.theguardian.com
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