
"In a game of Hexes of Sygon, each player controls a cabal of three wizards. Players place wizards on hex-shaped tiles to gain resources, which can then be used to build cities. New constructions like town halls, markets, and workshops earn points at the end of each round. Players can also build city walls, which serve a dual purpose of protection and victory points."
"Each round follows the same rhythm, as players move their wizards around the landscape, build cities, steal or forage for resources, and protect their own interests. Once a city is established, it can generate its own specific resources based on its location. All the while, the threat of volcanic eruptions lurks in the background. A single eruption can wipe out nearby wizards and their cities. Volcanic ash can also overrun the landscape, transforming playable areas and reducing resource yields."
Hexes of Sygon places players in control of cabals of three wizards who are placed on hex tiles to gather resources and build cities. Constructions such as town halls, markets, and workshops generate points at round end, while city walls provide protection and additional victory points. Cities can produce resources specific to their locations. Gameplay cycles through rounds of moving wizards, gathering or stealing resources, constructing buildings, and defending interests. Volcanic eruptions can destroy wizards and cities and spread ash that alters hexes and reduces resource yields. Victory is earned by reaching required points.
Read at Board Game Quest
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