Designing cognitive remediation games for players with schizophrenia revealed significant variability in cognitive abilities among individuals. Traditional difficulty settings proved inadequate for accessibility, as some users excelled while others struggled with basic tasks. Effective games must feature real-time adaptive systems that modify challenges according to performance, providing immediate advancement for capable users and additional support for those needing it. The design process highlighted that understanding the unique cognitive profiles of users is crucial for creating effective and engaging therapeutic experiences.
Cognitive abilities vary dramatically among individuals with schizophrenia, proving that designing three difficulty settings isn’t sufficient for accessibility in cognitive remediation games.
Real-time adaptive systems are essential in cognitive remediation games; they must adjust based on user performance to ensure both challenge and support without patronization.
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