We can't all be Critical Role in our DnD games (and that's good)
Briefly

We can't all be Critical Role in our DnD games (and that's good)
"Critical Role's popularity looms so large over the RPG scene that it has had an unexpected impact on the game: At D&D tables throughout the world, players' expectations of what is required out of a session began to change."
"The DM's vivid descriptions of the setting and action, coupled with how everyone at that table can bring characters to life, gave their D&D campaign the vibe of an exciting TV show where actors don't follow a script and decisions are taken in real time."
Dungeons & Dragons has seen a rise in popularity largely due to "actual-play" shows like Critical Role, which showcases exceptional role-playing and immersive gameplay. This shift has altered player expectations at D&D tables, as many now desire the excitement and depth seen in such productions. While collaborative storytelling remains central to the game, the emphasis on high levels of role-playing, plot, and character development, akin to a scripted performance, can create challenges for Dungeon Masters trying to meet these new expectations. A balance between narrative and traditional gameplay is essential.
Read at Polygon
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