Miyoo Mini Flip Shrinks Retro Gaming into a 2.8-Inch Folding Square - Yanko Design
Briefly

Miyoo Mini Flip Shrinks Retro Gaming into a 2.8-Inch Folding Square - Yanko Design
"Retro handhelds have exploded in the last few years, from chunky bricks to tiny keychain consoles, and a lot of them still feel like little Linux boxes with buttons bolted on. The Game Boy Advance SP's clamshell still lives rent-free in people's heads, that satisfying snap when you close it, and the way it fits into a pocket without scratching the screen. The Miyoo Mini Flip is a modern answer to that memory, scaled for pockets and commutes."
"The Miyoo Mini Flip is a folding version of Miyoo's tiny emulation handheld, now with an upgraded hinge for better durability. Closed, it is a 2.68‑inch square about 0.79 inch thick, small enough to disappear into a jeans pocket or bag. Open it up, and you get a full control deck and a 2.8‑inch screen, turning idle minutes into quick sessions of 8‑bit and 16‑bit comfort food without needing to commit to a full setup."
"The 2.8‑inch IPS panel runs at 750 × 560 with a 4:3 aspect ratio, which lines up nicely with most classic consoles. The marketing calls it "3× pixel perfect," hinting at clean integer scaling for certain systems, so sprites and tiles look crisp instead of smeared. Wide viewing angles and decent colour make pixel art and old racing games feel surprisingly alive on such a small canvas, bright enough to play outdoors or on a dimly lit train."
"The control scheme mixes classic D-pad, ABXY face buttons, Select and Start, a Menu key, and L/L2 and R/R2 shoulder buttons tucked along the back edge. Volume and power live on the sides, with a front speaker and a TF card slot underneath. The layout feels like a mashup of modern controllers and old handhelds, giving thumbs familiar landmarks without overcomplicating a device that is meant to be grabbed and played."
The Miyoo Mini Flip is a compact folding emulation handheld with an upgraded hinge for durability. Closed dimensions are a 2.68‑inch square about 0.79 inch thick, and it opens to a full control deck and a 2.8‑inch 4:3 IPS screen. The display runs at 750 × 560 with clean integer scaling for crisp sprite rendering, wide viewing angles, and sufficient brightness for outdoor play. The control layout includes a D‑pad, ABXY, Select/Start, Menu, and L/L2 and R/R2 shoulder buttons. Internal hardware is a 1.2 GHz Cortex‑A7, 128 MB RAM, Linux, 2.4 GHz Wi‑Fi, and a 3.7 V 2500 mAh battery. The system targets NES, SNES, GBA, PS1 and similar retro consoles rather than modern performance-heavy titles.
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