The Battlefield 6 open beta reached over half a million concurrent players on Steam. Players reported movement felt too fast and the assault-class shotgun was overly effective. EA and Battlefield Studios will reduce horizontal momentum carried from slides into jumps, impose greater penalties for consecutive jumps that lower jump height when spammed, and increase inaccuracy when firing while jumping or sliding. The intention is to make jumping and sliding more situational, reward skillful movement, and prevent gameplay from becoming too fast or unpredictable. The M87A1 shotgun will be nerfed to reduce its effectiveness before the October launch.
The recent Battlefield 6 open beta was a massive success for EA and Battlefield Studios, amassing over half a million concurrent players on Steam.
"Movement mechanics have been adjusted to create a more balanced and traditional Battlefield experience," said EA in the community update post. "Momentum, especially horizontal speed, carried from a slide into a jump has been reduced. There is now a greater penalty for consecutive jumps, which lowers jump height when jumps are spammed. Firing while jumping or sliding will result in increased inaccuracy."
According to the devs, the idea behind these changes is to make jumping and sliding "more situational" and less useful during gunfights, with EA adding that it wants to reward "skillful movement" but doesn't want gameplay to become "too fast or unpredictable."
Collection
[
|
...
]