Don't Lose Aggro translates the tank role from MMOs into a single-player experience focused on threat management and leadership without relying on a guild or scheduled raids. The game targets players who enjoy tanking but face time constraints and conflicting priorities that make coordinated group play difficult. Solo developer Oren Koren created the project after long-term experience with World of Warcraft and limited availability to participate in raids. Development began during 2020 lockdowns with Unity learning, game jam participation, small-team projects, and a year in AAA, culminating in a design that captures tanking as a solo activity.
MMORPGs like World of Warcraft and Final Fantasy XIV are among the most beloved games where large communities of players have spent countless hours with their own created characters and fostering friendships online. But it can be intimidating for anyone trying to dip their feet into a game that demands a lot of time and team coordination when tackling difficult dungeons and raids, something that becomes increasingly more difficult as people get older with conflicting priorities and schedules.
"The goal was to make something I would enjoy playing myself," he tells me. "I started thinking about how I love tanking but don't really have the time to enjoy it to its potential, how I missed raiding but wasn't really able to do anything about it. I thought, 'what if I made a game about tanking?'"
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