'Dragon Quest 7 Reimagined' Producer Says 'A Remake Has Succeeded Once It Cements Itself As A New 'Original'
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'Dragon Quest 7 Reimagined' Producer Says 'A Remake Has Succeeded Once It Cements Itself As A New 'Original'
""The goals behind a remake vary from project to project. However, I personally think it's to 'delight fans of the original game,'" Hayasaka tells Inverse. "Of course, acquiring new fans and adapting to current hardware, as mentioned earlier, are also often counted among our goals. However, a remake can only exist because the original game exists, and because there is a certain number of people who love it.""
""First and foremost, please allow me to note that this interview reflects solely my personal views and not the company's official stance. Now, I believe there are a few standpoints to consider regarding your question. The first is investment risk. As game producers, we pitch game concepts to the company, secure approval, and acquire the budgets to drive our projects. In other words, t"
Remakes aim to delight existing fans while also attracting new players and adapting experiences to current hardware. A remake exists because the original title exists and because a dedicated group of fans love it. Remakes lower investment risk by leveraging known intellectual property, making project approval and budgeting more feasible. Development teams pitch concepts, secure approval, and allocate budgets with remakes often viewed as safer investments. Dragon Quest has seen multiple remakes, including an HD-2D trilogy and a major reimagining of Dragon Quest 7. Balancing fidelity to originals with modern accessibility remains a central challenge.
Read at Inverse
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