Deep of Night launches on September 10 as an endgame challenge that alters Nightreign runs. Players cannot choose the Nightlord or the active Shifting Earth event, and enemies are strengthened. The mode is tiered by depths: Depth 1 is the easiest, Depths 2 and 3 increase difficulty, and Depths 4 and 5 offer an endless battle that continues until death. Skill-based matchmaking will rank and group players. New Relics and additional Vessel slots expand buildcrafting options. Environmental hazards intensify as Night's Tide storm deals more damage and certain Deep of Night gear applies a debuff increasing vulnerability to toxic rainfall.
Deep of Night features new relics, randomized challenges, and an endless mode for those able to reach it. 'Deep of Night' is a high-difficulty challenge mode designed for seasoned players who have navigated through the Night many times," the publisher writes in a new blog post. The mode arrives on September 10 during the game's usual update time and changes up the usual Nightreign run in a few ways.
The "high-difficulty mode" is separated by various depths. Depth 1 is the easiest. Depths 2 and 3 are harder. Depths 4 and 5, meanwhile, feature an "endless battle for those seeking even greater thrills" so you can just play until you die. A skill-based matchmaking system will rank players and group them accordingly. Plus, new Relics and additional Vessel slots will give players more buildcrafting opportunities.
The most challenging bit of Deep of Night might not be the boss fights either. Players who have already been exploring the mode early, thanks to mods, have found that the Night's Tide storm, which slowly engulfs the map, does more damage. And that's even before players suffer from a new debuff exclusive to gear discovered in the Deep of Night mode, which makes players more susceptible to the toxic rainfall.
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