
"The goal of the game is to piece together the sounds of a final mystery word. The "bites" of sound come from various clue words. Since the sound bites retain their initial spelling form as they transfer to the final clue, it ends up looking like a nonsense word. The key is sounding out the final word, pronouncing each bite the same way as it was pronounced in the clue words."
"SoundBites is a game inspired by the funkiness of English spelling, something I think most English speakers bump their head against at some point, whether they come to the language early in life or later on. There are all sorts of historical reasons for it, but the inconsistency between English spelling and pronunciation is typically bemoaned. My thought was to embrace the trickiness for once and have some fun with it."
"I've always enjoyed word games but I wasn't aware of any web-based word games that were based on pronunciation. Once I had the central idea, it came together pretty quickly for me!"
SoundBites is a new weekly game released by Slate that challenges players to solve clues and extract sound bites from the answers. These sound fragments, retained in their original spelling form, are pieced together to create a mystery word that must be sounded out rather than read. The game embraces the inconsistencies between English spelling and pronunciation, turning a common frustration into entertainment. Creator Jenny Fey developed the concept after recognizing the lack of web-based word games focused on pronunciation. The game combines elements of crossword puzzles and phonics, offering a brain-exercising activity that encourages playful vocalization.
Read at Slate Magazine
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