
"Later this year, Octopath Traveler 0 will put you in control of your own destiny as you attempt to rebuild your town alongside a party of heroes. But the size of your city is going to be limited based on which system you choose to play the game on. Square Enix has shared the Octopath Traveler 0 specs (via Wario64), which reveal that each console has a limit to the buildings that can be added to a town."
"When it comes to rendering resolution and frame rate, the Switch once again lags far behind the other consoles with 1280 x 720 and a maximum of 30 FPS. Switch 2, PS4, and Xbox Series S can all reach 1920 x 1080 resolution, but the Series S can also hit 120 FPS while the other two consoles are locked at 60 FPS. PS5 and Xbox Series X both have 3840 x 2160 resolution and 120 FPS."
"After playing a demo for Octopath Traveler 0 during Gamescom, GameSpot's Steve Watts praised the game's expanded customization, larger parties, and bigger towns. Octopath Traveler 0 will arrive on December 4 for PC, PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch. However, Square Enix has revealed that there won't be an option to upgrade the Switch version to the Switch 2 version."
Octopath Traveler 0 releases December 4 on PC, PlayStation 4, PlayStation 5, Xbox Series X|S, and Nintendo Switch. Town building limits vary by platform: Nintendo Switch supports 250 buildings, Switch 2 and PlayStation 4 support 400 buildings, and Xbox Series X|S, PlayStation 5, and PC support up to 500 buildings. Rendering resolution and frame rate differ across systems, with Switch at 1280 x 720 and 30 FPS, mid-generation consoles at 1920 x 1080 (Series S able to reach 120 FPS, others capped at 60), and PS5/Series X at 3840 x 2160 and 120 FPS. The PC version allows custom settings, and the Switch version will not be upgradeable to Switch 2.
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