Gamers react with overwhelming disgust to DLSS 5's generative AI glow-ups
Briefly

Gamers react with overwhelming disgust to DLSS 5's generative AI glow-ups
"Many of the reactions have focused on how DLSS 5 turns in-game faces into overly detailed, uncanny valley versions of the original models. Reactions have compared the effect to air-brushed pornography, "yassified, looks-maxed freaks", or those uncanny, unavoidable Evony ads. Others have noted how DLSS 5 seems to mangle the intended art direction by dampening shadows in favor of a homogenized look."
"in every shot the art direction was taken away for the senseless addition of 'details.' Each DLSS 5 shot looked worse and had less character than the original. This is just a garbage AI Filter."
"Nvidia took to the comments on its YouTube reveal trailer to stress that DLSS 5 "is not a filter" and that "game developers have full, detailed artistic control over DLSS 5's effects to ensure they maintain their game's unique aesthetic." That includes the ability to tweak intensity and color grading or turn the masking off entirely."
DLSS 5 has faced significant backlash for its facial enhancement capabilities, which critics describe as creating uncanny, over-detailed character models that deviate from original art direction. The technology dampens shadows and produces a homogenized appearance compared to intended designs. Multiple game developers have publicly criticized the feature, arguing it removes artistic control and character from games. Nvidia responded by clarifying that DLSS 5 is not a filter and that developers retain full control over its intensity, color grading, and application. The company emphasized that developers can disable the effect in specific areas to preserve their game's unique aesthetic. Major publishers like Bethesda acknowledged the early nature of the demonstrations and indicated their art teams would make further adjustments.
Read at Ars Technica
Unable to calculate read time
[
|
]