
"Nvidia's comparison shots with RTX on are touted as 'improved' because the shadows and reflections are more 'accurate,' but they're also completely lacking in depth and contrast, and look comically washed out."
"The way the lighting just disappears on objects makes them look like they're low-res placeholder assets that haven't been touched up yet by the art team."
"In practice, ray tracing and path tracing can lend games an impressive visual flair as reflections and shadows are cranked up. However, arbitrarily slapping it onto games that have a very authored look and aesthetic gives you saturated shots."
Big tech companies, particularly Nvidia, often showcase side-by-side comparisons of their technology that fail to impress. Their focus on optimizing visual fidelity overlooks artistic intent, resulting in character designs and environments that appear unfinished. For instance, Nvidia's path tracing technology is criticized for producing images that lack depth and contrast, making them look washed out. The application of ray tracing can enhance visuals, but when used indiscriminately, it diminishes the intended aesthetic of games, leading to unsatisfactory results.
Read at Kotaku
Unable to calculate read time
Collection
[
|
...
]