
"Chelsea Mills is an Advanced Prop Artist at ArenaNet, working on long-running MMO Guild Wars 2, though her role stretches far beyond what that title might suggest. 'Prop' can cover a lot of ground at the studio, from environmental set dressing and architecture to character-focused items like weapons, gliders, chairs, and fashion-based back items. Chelsea also regularly handles simple rigging, animation, physics setups for cloth and bones, and minor effects, giving her projects a level of polish that goes far beyond static props."
"This end-to-end approach requires mastering a carefully chosen set of tools, the best 3D modelling software for sculpting, the best digital art software for texturing, and even knowing which are the best laptops for 3D modelling to keep workflows smooth and efficient. For Chelsea, success comes down not just to skill, but to choosing the right software for the job and knowing it inside out. Below the artist shares the software she uses every day, and why and how these tools help her."
Chelsea Mills is an Advanced Prop Artist at ArenaNet on Guild Wars 2 whose responsibilities extend beyond traditional prop work. She creates character-focused items like weapons, gliders, chairs, and back items, and also handles creatures, armor, simple rigging, animation, and physics setups for cloth and bones. Her workflow often takes pieces from concept through completion, adding minor effects and polish to static assets. The role requires mastery of a concise toolset—Maya for general workflow, ZBrush for organic sculpting, and Substance Painter for efficient texturing—plus awareness of hardware like laptops to maintain smooth workflows.
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