A set of agents draws disconnected paths on a canvas. These agents respond to their environment by reversing direction upon encountering trails. The movement of agents is controlled by Perlin noise, allowing for smooth transitions rather than random, jittery motion. Initially, the canvas presents a mixture of individual paths, but these paths remain unconnected. The process of transforming these paths into closed shapes involves computational geometry techniques, utilizing half-edges and planar graphs for the final composition of artwork.
The images begin with a set of "agents" that draw paths, moving around the canvas and leaving a trail behind, ultimately forming closed shapes.
Agents check whether they have run into any existing trails; upon first contact, they reverse direction until they complete the path.
Perlin noise is used to control agents' smooth movement across the canvas, allowing for gradual directional shifts rather than erratic changes.
The current state of the canvas features disconnected paths drawn by each agent, which can be transformed into closed shapes through computational geometry.
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