Escaping AI sludge, Figma Make prompts, UX for board games
Briefly

Escaping AI sludge, Figma Make prompts, UX for board games
""AI is now omnipresent in our workflows, but it's come at a cost: a sea of sameness. Lately, products have begun to look and feel homogeneous & indistinguishable, leading to diluted brands and increasingly sterile interactions. Big tech paves the way for others to follow; It's time to stop settling for "good enough" and blindly following established conventions. Let's continue to solve user problems and challenge the attitudes of an MVP (Minimum Viable Product) through the use of craft.""
""Remember when coming up with a great idea was the easy part? Ideas were worthless. What was valuable was the commitment. The grit. The planning, the technical prowess, the unwavering ability to think night and day about a product, a problem space, incessantly obsessing, unsatisfied until you had some semblance of a working solution. It took hustle, brain power, studying, iteration, failures. LLMs have shattered this long-held truth into a mil""
AI integration into design workflows has created widespread sameness, producing homogeneous products, diluted brands, and sterile interactions. Large tech companies set defaults that others follow, encouraging acceptance of "good enough" rather than distinct craft. Designers must resist standardization by focusing on delightful, user-centered MVPs that solve real problems and preserve brand personality. Information architecture and thoughtful motion can guide and delight users, while disciplined execution and commitment remain critical to turning ideas into meaningful products. Curated resources and libraries, along with independent design curation, can help practitioners reclaim craft and elevate user experiences.
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