25 Years Ago, The Makers Of Tony Hawk Changed The Superhero Game
Briefly

25 Years Ago, The Makers Of Tony Hawk Changed The Superhero Game
"When Neversoft released Spider-Man on the original PlayStation on August 30, 2000, the superhero video game landscape was bleak. Licensed games were churned out as quick cash-ins with clunky controls, uninspired level design, and a general sense that superheroes couldn't have a distinct feel in a medium where plumbers and hedgehogs could be heroes, too. But Neversoft, fresh off the runaway success of Tony Hawk's Pro Skater, had the pedigree, the technology, and the creative freedom to change that perception."
"At the heart of Neversoft's Spider-Man was a clear design philosophy: make players feel like the wall-crawler. While constrained by the hardware of the PlayStation, the team managed to deliver mechanics that captured Spidey's essence better than anything before it. Web-swinging, arguably the most crucial mechanic to a Spider-Man, was elevated to a level no one thought possible. It wasn't the fully physics-based system Insomniac would perfect nearly two decades later, but it was fluid, fast, and addictive."
Neversoft released Spider-Man for the PlayStation on August 30, 2000, during a period when licensed superhero games were considered cheap cash-ins with poor controls and uninspired design. The studio leveraged experience from Tony Hawk's Pro Skater and PlayStation hardware constraints to prioritize a design philosophy centered on feeling like the wall-crawler. The game delivered fluid, fast web-swinging, intuitive three-dimensional movement, and responsive traversal that captured Spider-Man's essence. Those mechanics and design choices raised the standard for superhero titles, influenced subsequent Spider-Man games, and reshaped expectations for how comic-book IP could translate into interactive experiences.
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