
"They either morphed into sprawling RPG adventures full of bloat or tried to ape the obsession with Soulslikes, incorporating methodical hitbox dodging and disciplined stamina management. But one of the kings of 3D arcade action is awake again and ready to dispense with all of the popular trend chasing. Ninja Gaiden 4 is mostly a game about killing tons of guys by executing the most lethal combos and flashiest executions you can master, and it seems to be completely content with that. I am too."
"The joint venture between Koei Tecmo's Team Ninja and Bayonetta makers Platinum Games appears to be going great. Rather than a disjointed sequel divided between two game design philosophies struggling with each other and the series' infamous legacy, what I played of Ninja Gaiden 4 felt smooth, focused, and fun. Most importantly it exuded confidence about what it is: a high-skill action game that rewards diligent fans with satisfyingly gory thrills."
Ninja Gaiden 4 returns after more than a decade as a precision-based hack-and-slash that rejects RPG bloat and Soulslike mechanics. The game focuses on executing lethal combos and flashy executions to dispatch large numbers of enemies. The story follows Ryu Hayabusa and new hero Yakumo of the Raven Clan through a cyberpunk Sky City Tokyo filled with daemons and futuristic ninja soldiers. Each character wields different weapons and skills, with chapters assigning playable characters and a replay option to unlock alternate perspectives. Combat rewards mastery with mechanics like perfect dodge windows and counter-strikes that break defenses, delivering high-skill, satisfyingly gory action.
Read at Kotaku
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