
"I've played and had a clan for years. seemed like it could be the ' killer.' What if Iron Man could fly but also loot things and occasionally scream while free-falling into a canyon? The trailers sold this idea of freedom, power, and mystery. It felt ambitious in that reckless way where you think either 'this will be incredible' or 'it will explode on the launch pad.' I bought a ticket anyway and pre-ordered it."
"I'm fine with developers [changing things up] if they genuinely have an interest in trying out new things," he said. "I think that's healthy. As someone who does creative work myself, I know that it can feel like doing the same thing all the time. A lot of those people who have been there for decades like doing something different."
BioWare released a live-service loot shooter in 2019 as a detour from the studio's usual character-driven RPGs. The game's servers were shut down yesterday, rendering both digital and disc copies unplayable because no offline mode was provided. The game became a poster child for risky pivots into live-service, with studios chasing titles that could attract millions and monetize via updates, expansions, and microtransactions. Some players were drawn by the game's potential and trailers promising freedom, power, and mystery. Fans expressed mixed feelings about the studio experimenting, acknowledging both creative exploration and the risk of commercial failure.
Read at Kotaku
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