Clair Obscur: Expedition 33 features a turn-based battle system with multiple moving parts, encouraging players to experiment with diverse character combos. Initially, players gather items for camp upgrades before unlocking the camp itself, an unconventional design choice. As players establish a party of three or more characters, theyâll discover that each character possesses a free aim ability for targeting enemies in real time without ending their turn. This tactical option is crucial for breaking enemy shields while conserving resources, adding depth to the overall combat strategy.
Part of the fun is experimenting with different characters, ability sets, and combos to find what works best for you, so I won't try to influence your playstyle too much.
One of the odd design decisions in Clair Obscur is that you will start getting items that can be used at 'camp' before you actually unlock the ability to set one up.
Each character in Clair Obscur has a free aim ability that lets you aim and shoot projectiles at enemies in real-time.
If your enemy has shields up, they'll reduce all incoming damage until a set number of attacks breaks them.
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