The article celebrates the concept of fast travel in video games, underscoring its significance in enhancing player experience by cutting out monotonous travel. From its early iterations in titles like Dragon Quest and the original Zelda to the iconic Pac-Man, fast travel has been a staple since the 80s. However, it critiques games such as Atomfall that lack this feature, highlighting the frustration it brings to players who must traverse the same challenging landscapes repeatedly, emphasizing that fast travel allows gamers to escape mundane aspects of real life.
Fast travel is essential because we play video games to escape the tedium of real life. The most tedious thing in life is travel.
When a developer puts fast travel in a game, they are saying: I get you. We both want you to enjoy this game.
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