Battlefield 6 Day-One Patch Notes Include These 200 Changes And Fixes
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Battlefield 6 Day-One Patch Notes Include These 200 Changes And Fixes
"Patch 1.0.1.0 includes a "wide range of updates and improvements" based in part on feedback from the Battlefield 6 open beta weekends earlier this year and the Battlefield Labs tests. Some of the major updates for the day-one patch include "refined" movement, which lowers jump height and reduces slide-to-jump momentum. The patch also increases weapon inaccuracy when firing while jumping or sliding and increases penalties for repeatedly jumping."
"Battlefield Studios also addressed weapon handling with a rebalance update and "general recoil tuning." What's more, the developer changed the layouts for Rush and Breakthrough modes to offer "better balance" between attackers and defenders. Some of the Battlefield 6 maps, meanwhile, have received lighting adjustments and seen updates for "better traversal." The Battlefield 6 UI and HUD have been further polished as well for "clearer prompts, smoother navigation, and more accurate displays.""
"Some of the audio elements have been tweaked as well with the aim of offering "clearer pings, refined weapon and vehicle sounds, and fixes for missing or delayed effects." Another significant change in the day-one patch is an optimization pass for the game's netcode with the aim of reducing desync and addresses time-to-death time values. Another notable change is that helicopters should now be easier to fly."
Battlefield 6 receives a day-one patch (Patch 1.0.1.0) with more than 200 changes, fixes, and improvements informed by open beta and Labs feedback. Movement is refined with lower jump height, reduced slide-to-jump momentum, increased inaccuracy when firing while airborne or sliding, and added penalties for repeated jumping. Weapon handling is rebalanced with general recoil tuning. Rush and Breakthrough layouts are adjusted for better attacker/defender balance. Multiple maps receive lighting and traversal updates. UI, HUD, and audio elements are polished for clarity, and netcode optimizations aim to reduce desync and adjust time-to-death values. Helicopters gain more power and responsiveness.
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