Battlefield Studios will adjust the M87A1 shotgun so it requires more pellets to secure a kill after the open beta revealed it was too powerful. The studio implemented a resolution in a different build by August 10 and is applying targeted weapon adjustments to deliver more consistent, rewarding gunplay. Every weapon will receive a general pass on recoil and tap-fire characteristics to encourage controlled tap-firing and burst-firing that reward precision and weapon mastery. The studio is aware of feedback on time-to-kill rates but has not committed to changes. The open beta reached over 20 million people, and the game launches October 10.
The M87A1 shotgun was too powerful in the beta, many said, and now Battlefield Studios will make a change to it so it "requires more pellets to secure a kill." The developer was made aware of the shotgun issues almost immediately after the beta went live, and the studio said on August 10 that the shotgun problems were already "resolved" in a different build of the game.
In terms of other weapon changes, Battlefield Studios said the team is making "targeted adjustments to deliver a more consistent and rewarding gunplay experience." This will include a "general pass on recoil and tap-fire characteristics" for every weapon in the game. Other changes are being made to encourage "more controlled tap-firing and burst-firing, rewarding precision and weapon mastery," the studio said.
What's more, Battlefield Studios said it's aware of the feedback around time-to-kill rates, but the company isn't committed to making any changes just yet. "We will share an update if definitive changes are made in these areas," the studio said. Battlefield 6's open beta was the biggest beta in Battlefield's history in terms of players. Battlefield Studios did not disclose a player number, but research firm Oppenheimer said the beta reached more than 20 million people.
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