Best Companion Perks And Mods In The Outer Worlds 2
Briefly

Best Companion Perks And Mods In The Outer Worlds 2
"Companions have abilities that must be fully charged before they can be cast. They also have two traits that are active whenever they're in your party. Your companions also gain XP just like your character. However, you can only select one of two perks every five levels--i.e. levels 5, 10, 15, 20, 25, and 30. The perk that you choose is permanent. It cannot be undone or reset."
"Companions will notify you if a personal quest is available. Once you've completed that mission, you'll receive their mod kit. Having a companion's mod kit lets you alter the option via a workbench's Party Upgrades menu. You won't be locked out permanently, so don't worry about this part. Ideally, you should figure out the roles of each companion within your party. From there, look for perks and mod kits that synergize with their abilities."
Companions possess abilities that must fully charge before use and have two always-active traits while in the party. Companions gain XP similarly to the player, and at levels 5, 10, 15, 20, 25, and 30 a single permanent perk must be chosen from two options. Personal companion quests reward mod kits upon completion, and mod kits can be modified at a workbench through the Party Upgrades menu without permanent lockout. Planning companion roles and selecting perks and mod kits that synergize with those roles improves party effectiveness.
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