Bomberman 64 Is A Masterpiece Of The Fifth Gen 3D Transition
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Bomberman 64 Is A Masterpiece Of The Fifth Gen 3D Transition
The Super Bomberman series is praised as a standout party game from the 32-bit era, but the move to the next generation created a more remarkable shift. The transition from 2D to 3D was a major challenge, with some games like Super Mario 64 achieving a smooth translation of established movement and feel. Other early 3D titles on Nintendo 64 and PlayStation often appeared unfinished or uncertain in design goals, reflecting developer confusion and hardware learning. Hudson Soft pursued 3D quickly with sports and fighting games, then struggled to adapt Bomberman’s long-running top-down grid mechanics. After restarting development, Hudson produced a 3D Bomberman experience that critics judged against Mario 64, while its distinct approach was not fully appreciated.
"When Konami dropped a Super Bomberman Collection earlier this year, I was hoping this was just a gateway to "the real stuff." Make no mistake, the Super Bomberman series is great, the best party games the 32-bit era had to offer. But slide one generation forward and you'll land on something truly magical and still unreplaced. A Bomberman made before kinks of 3D mascot games were figured out, and all the more beautiful for it."
"The fifth generation of video games was its most significant transition. Increased bits were nothing compared to the intimidating leap from 2D to 3D. Mario's jump was the most graceful. Super Mario 64 isn't just a miracle on its own, but a seamless translation of the weighty jumps and acrobatics that made the plumber famous in the first place. The playbook for other first-wave games wasn't as neatly written."
"Turok, Shadows of the Empire and Blast Corps feel like games landing on a tarmac that's still being built. Flat chiseled masses of unfinished masonry with hasty spray paint crusted atop. To this day I'm not sure what Tetrisphere was trying to accomplish. Concussed intentions doesn't make them bad games, but it does illustrate the fog many developers were working through. The very configuration of the Nintendo 64 controller and its splat of c buttons has a real "you figure it out" vibe."
"Hudson Soft was eager for what 3D had to offer. They hit the PlayStation and N64 quickly with sports titles and Bloody Roar. What the new dimension meant for little ol' Bomberman was more difficult. His formula had been elegant and unchanged since 1983. Move along a top-down grid of blocks and crates. Drop bombs. Hope to blow up your enemies instead of yourself. They had developed his N64 debut for six months before getting anxious about the competition and starting from scratch."
Read at Kotaku
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