
"Last week, I traveled to Cologne, Germany, to attend Gamescom and play more than two dozen games. One of those games was Resident Evil Requiem, the ninth mainline installment in Capcom's long-running survival horror series. Although it was the same demo from June's Summer Games Fest event in Los Angeles, featuring Grace Ashcroft in a decrepit care center attempting to escape from a monstrous creature stalking the halls, it was still my first time playing it."
"You can read my hands-on preview thoughts on that demo in my Gamescom preview round-up here, but it was only half of my Requiem experience last week. I also sat down to interview Requiem director Koshi Nakanishi and producer Masato Kumazawa. In our 30-minute interview, we discussed the type of horror the team is aiming for in Requiem, why it was time to return to Raccoon City and zombies, the differences between the game's third-person and first-person gameplay, and more. Enjoy!"
"You trip as Grace in third-person but not in first-person. Why is that? Producer Masato Kumazawa: One of the elements that you can expect to return is zombies; they are back. We are focusing more on the monsters, a variety of different enemies from the creature you saw in the demo to the next level, the next version of our zombies."
The writer attended Gamescom in Cologne and played Resident Evil Requiem's demo, featuring Grace Ashcroft escaping a monstrous creature inside a decrepit care center. The development team emphasizes a "Return to Raccoon City" and a renewed focus on the main storyline, pushing it forward with horror. Zombies are returning alongside a broader variety of monsters described as the next version of series zombies. The game will include both third-person and first-person gameplay differences, with specific mechanics such as Grace tripping in third-person but not in first-person. Director Koshi Nakanishi and producer Masato Kumazawa outlined these design goals.
Read at Game Informer
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