Clair Obscur: Expedition 33 Dev Doesn't Just Want To Be People-Pleaser With Next Game
Briefly

Clair Obscur: Expedition 33 Dev Doesn't Just Want To Be People-Pleaser With Next Game
"Creatively, we've always let our North Star be our own personal taste in terms of what we think is cool--what it is we enjoy and want to see. I've seen too many TV shows and books be swayed trying to please a lot of people, and in the process you end up losing the heart of what's there,"
"So [we] feel like we need to trust our instincts and continue to trust the vision behind the studio."
"it's always in the back of my mind that we have a lot of fans now, and they have certain expectations and certain feelings toward the game."
Sandfall Interactive enjoyed major acclaim and a surge of fans after Clair Obscur: Expedition 33, which won GameSpot's Game of the Year and gained recognition at The Game Awards. The studio faces heightened expectations for its next project but intends to resist changing direction to satisfy mass audiences. Lead writer Jennifer Svedberg-Yen emphasized keeping the team's creative North Star rooted in personal taste and trusting studio instincts. COO François Meurisse acknowledged pressure while reaffirming promising ideas. CEO Guillaume Broche said the studio does not plan to scale up the team despite increased resources. The next project could be a sequel or an entirely new title.
Read at GameSpot
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