
"Creatively, we've always let our North Star be our own personal taste in terms of what we think is cool, what it is we enjoy and want to see. I've seen too many TV shows and books be swayed trying to please a lot of people, and in the process you end up losing the heart of what's there. So [we] feel like we need to trust our instincts and continue to trust the vision behind the studio."
"One advantage Clair Obscur: Expedition 33 had when it launched last year was that the RPG was unburdened by expectations out the gate. Sandfall Interactive was a new developer with a lot of industry talent on its roster, but it wasn't yet a storied studio with a Game of the Year-winning debut to live up to. Now that it is, however, folks at the studio claim it won't just be aiming to meet fan expectations with its next project."
Clair Obscur: Expedition 33 launched with the advantage of low expectations, coming from a newly formed Sandfall Interactive with significant industry talent but no established legacy. The studio now carries the momentum of a Game of the Year-winning debut, which raises anticipation for future work. Sandfall intends to follow its own creative tastes as a guiding North Star rather than tailoring projects primarily to fan demands. Many fans are urging exploration of Expedition 33’s unresolved mysteries, particularly third-act revelations, but the studio may pursue different themes and directions.
Read at Kotaku
Unable to calculate read time
Collection
[
|
...
]