Cronos: The New Dawn Review - The Iron Hurtin'
Briefly

Cronos: The New Dawn positions itself between Resident Evil and Dead Space with third-person, weighted movement that emphasizes vulnerability. The 16–20-hour campaign maintains tension through varied enemy types that demand specific tactics and a strict, limited inventory that enforces careful resource management. The game repeatedly funnels players back to safe rooms where signature music signals brief respite before renewed danger. The setting is a future Poland devastated by a pandemic called The Change, populated by mutated monsters called orphans. Time-travel mechanics involve extracting consciousnesses of key figures to uncover causes and potential fixes. Combat can be brutal, but the title establishes its own identity.
Coming off the Silent Hill 2 remake, the biggest question I had for Bloober Team was whether the studio had fully reversed course. Once a developer of middling or worse horror games, Silent Hill 2 was a revelation. But it was also the beneficiary of a tremendously helpful blueprint: The game it remade was a masterpiece to begin with. Could the team make similar magic with a game entirely of its own creation?
Played in third-person and starring a character who moves with a noticeable heft that keeps them feeling vulnerable, it's a game that at no point gets easy in its 16- to 20-hour story. All the hallmarks of a classic survival-horror game are here, from its long list of different enemy types that demand specific tactics, to a serious commitment to managing a very limited inventory,
Read at GameSpot
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