"Crystal Dynamics, the studio behind the recent Tomb Raider games, announced an unspecified number of layoffs today. In a on LinkedIn, the game developer kept the size of the cuts vague, only stating that "a number of our talented colleagues" would be impacted. In what's becoming an all-too-familiar refrain, the company cited "evolving business conditions" as the reason for the layoffs. "This decision was not made lightly," the post reads. "It was necessary, however, to ensure the long-term health of our studio and core creative priorities in a continually shifting market.""
"Crystal Dynamics was by Embracer Group in a 2022 buying spree by the Swedish game company. Embracer still owns the studio, but was forced to do some of its own in 2023 followed by a restructuring last year. Crystal Dynamics is still working on a new Tomb Raider game, which the company said will not be affected by the layoffs. However, the studio had been tapped to help The Initiative with its Perfect Dark reboot. That project was and The Initiative shut down in a separate wave of massive cuts at Microsoft earlier this year. It's unclear whether that cancelation was a reason for today's cuts."
Crystal Dynamics announced an unspecified number of layoffs, stating that "a number of our talented colleagues" would be impacted and attributing the move to evolving business conditions. The studio described the decision as necessary to ensure long-term health and protect core creative priorities in a shifting market. Embracer Group acquired the studio during a 2022 buying spree and still owns it; Embracer conducted layoffs in 2023 and restructured last year. Crystal Dynamics continues development of a new Tomb Raider, which will not be affected. The studio previously assisted The Initiative on Perfect Dark, whose cancellation and The Initiative's shutdown may have influenced the cuts.
Read at Engadget
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