Digital Foundry Addresses DLSS 5 Blowback: 'We Should Have Taken More Time' - Kotaku
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Digital Foundry Addresses DLSS 5 Blowback: 'We Should Have Taken More Time' - Kotaku
"I'm going to kick off first of all by holding my hand up and saying that yeah, we understand a lot of the feedback to the video and I don't think we did a good enough job on the day. We had a lot to say, not a lot of time to say it, and we went straight from seeing the demos into making the video."
"Beyond that, hindsight is a wonderful thing, right? But we should have taken more time with the material and I think it would have been prudent to wait to see the reaction from the audience and the developers to the keynote."
"While there is a lot to unpack about DLSS 5 on the technical side, the part that caught most people's attention were before-and-after comparisons that showed what games looked like once the generative AI tech was enabled. It used training data to add an extra layer of visual fidelity, but also appeared to drastically alter the original look and feel of the games."
Nvidia's DLSS 5 demonstration, which uses generative AI to enhance photorealistic lighting and character appearances in games, generated significant backlash from the gaming community. Digital Foundry, which received an advance preview, initially provided a positive assessment but later acknowledged the criticism. Site founder Richard Leadbetter admitted the team should have provided more thorough explanation and waited for broader audience and developer reactions before publishing their initial video. The controversy centered on before-and-after comparisons showing how the AI technology dramatically altered game visuals and character faces, raising concerns about whether the changes preserved the original artistic intent of the games.
Read at Kotaku
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