EA promises largest ever post-launch content for Battlefield 6, teases naval combat, and maybe even the return of the Little Bird
Briefly

EA promises largest ever post-launch content for Battlefield 6, teases naval combat, and maybe even the return of the Little Bird
"After over 30 sessions and over 92 million hours of beta gameplay, the developer found that class pick rates were varied and had a healthy spread. Whichever class was more popular essentially depended on the map, with more close-quarters maps favouring Support, and maps with longer ranges going towards Recon. Interestingly, Open and Closed Weapons playlists had barely any difference on class pick rates between them."
"Another thing that the two playlists didn't affect is kills per hour, though they saw a small variance in match length, with Closed Weapons playlists having slightly higher match durations. Image credit: Battlefield Studios, EA. Closed Weapons playlists also saw a 3% higher revive rate in Breakthrough, and 2% for Conquest, meaning players stuck to their roles regardless of the weapons they were using. In terms of time spent in combat, both playlists had about the same percentage."
Battlefield 6 launches Friday, with the game's first season arriving 18 days after launch and additional post-launch content planned. Beta and Battlefield Labs testing comprised over 30 sessions and more than 92 million hours of gameplay. Class pick rates were varied and depended largely on map design, with close-quarters maps favoring Support and long-range maps favoring Recon. Open and Closed Weapons playlists produced barely any difference in class pick rates and similar kills-per-hour, though Closed playlists had slightly longer matches and marginally higher revive rates in Breakthrough and Conquest. Most players in Open playlists selected weapons freely instead of using class Signature Weapons.
Read at VG247
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