
"Ahead of Remedy's quarterly financial report on October 29, the company shared an update that it is on the hook for a €14.9 million loss or approximately $17,234,085. Remedy notes that this amounts to "a majority of the game's capitalized development costs," before adding that the company's cash position hasn't been changed by this setback. Firebreak ran into trouble out of the gate with 1,992 players on launch day, which turned out to be its peak."
"Remedy rolled out the Breakpoint update at the end of September, which included a playable tutorial for new players that walks them through the basics, while adding context for the game's world, including The Oldest House from Control. The update also made significant changes to how players pick their missions. However, Remedy noted in its report that the update has not met its' "internal targets" despite earning "improved player and sales metrics.""
Remedy self-published FBC: Firebreak in June to expand its shared universe with Control and Alan Wake. Sales fell below expectations, prompting a planned write-down of €14.9 million, described as a majority of the game's capitalized development costs, while the company's cash position remains unchanged. Firebreak peaked at 1,992 players on launch day and has since declined to under 100 concurrent daily players. Players criticized the game's opening hour; Remedy released the Breakpoint update in late September adding a playable tutorial, world context including The Oldest House, and mission selection changes. The update improved metrics but missed internal targets. Remedy continues work on Control 2 and the Max Payne remakes.
Read at GameSpot
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