
Final Fantasy VII Remake's Switch 2 'physical' edition ships with a Game-Key Card that contains no game data and triggers a roughly 90GB download. The 90GB download consumes about one-third of the Switch 2's 256GB internal storage. Physical Switch 2 cartridges are capped at 64GB, preventing the full game plus Intergrade expansion from fitting on cart media despite compression. Switch 2 owners can buy inexpensive 256GB SD cards, raising questions about Nintendo's decision to limit cartridge capacity. The Switch 2 targets AAA handheld experiences, but the license-only card undermines fully offline play for large, ambitious titles.
"Massive game install sizes and the diminishing role of physical media continue to be frustrating. This time around, Final Fantasy VII Remake's Switch 2 "physical version" is in the crosshairs. A "Game-Key Card," Remake 's physical Switch 2 release contains no data itself but will initiate a massive download that'll Kirby up a ton of the Switch 2's otherwise generous built-in storage capacity."
"At the time of this writing, one can buy a 256GB SD card for peanuts (if peanuts is just $25 to you), so why are the Switch 2's carts limited to just 64GB? It feels like an arbitrary decision that, if Nintendo was invested in physical media and the ability to play a game on a dedicated handheld device without any internet connection whatsoever, it would have made efforts to solve-especially for ambitious (and very good!) games like FF7R."
"But as Switch 2 connoisseurs will point out, Square Enix probably didn't have much choice. The maximum size of an actual physical Switch 2 game is only 64GB. While file compression can work wonders, FF7R with its Intergrade expansion is just too damn big to fit on a cart. As our comrades at Eurogamer wonder, however, is this Nintendo's fault for "not offering larger game cards?""
Read at Kotaku
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