
"Final Fantasy VII Rebirth takes almost 50 hours to beat if you rush through it. That's even more than the full original game of which it's an incomplete retelling. Was part two of Square Enix's ambitious remake trilogy a fun, maximalist adventure or an overstuffed turkey? According to director Naoki Hamaguchi, it's neither. But part three will definitely be shorter."
"Once upon a time, Final Fantasy fans were content to get a meaty RPG they could spend all year toiling away at. Filler wasn't a flaw, it was part of the natural cadence of the gameplay. Of course, back in the day, there weren't dozens of interesting new games coming out every month, let alone a raft of always-evolving live-service games to keep playing."
"At the same time, I don't recall many people complaining about the length of Baldur's Gate III, whose over 70-hour runtime makes the pace of Rebirth look breezy by comparison. It might just be that if players are going to spend dozens of hours off the beaten path collecting flowers or activating towers, they want it to be in service of something more than just a sense of crossing items off their in-game to-do list."
Final Fantasy VII Rebirth runs nearly 50 hours when rushed and exceeds the original's runtime despite being an incomplete retelling. The game contains abundant open-world side quests, chores, and mini-games alongside expanded sequences not present in the original, which lengthen playtime and divide opinions on their value. Modern players face many competing game options, which changes expectations around pacing and completion. Some classic RPGs accepted filler as part of the experience, while contemporary players often want side activities to serve meaningful goals rather than checkbox tasks. The upcoming third installment will be shorter.
Read at Kotaku
Unable to calculate read time
Collection
[
|
...
]