Ghost of Yotei Devs Reflect On Revenge, Healing, And The Emotional Core of Their Story
Briefly

Ghost of Yotei Devs Reflect On Revenge, Healing, And The Emotional Core of Their Story
"So, for example, it's hard to imagine that any other Sony game has been looking at a bunch of samurai films with revenge [themes] and decided that it was something that they were inspired by. But I could imagine that the second reason, we were going for a game that was going to be very open, a lot of freedom."
"I've seen people play 40 or 50 hours and haven't gotten to the second Yotei Six member. That is by design. Like we've made the game to be this way, but that really meant that we needed a very simple narrative hook that could get you, propel you into Atsu's journey, and some people are just going to go do it and find out it's a lot more than that. It's about healing--revenge just sets it off."
Ghost of Yotei is set in feudal Ezo and opens with Atsu driven by revenge and grief. The game uses revenge as a simple narrative hook to propel players into a larger journey that becomes about healing and reflection. The design emphasizes player freedom and openness, allowing some players to spend 40–50 hours exploring before encountering key enemies. Inspirations include samurai films and an intention to provide a narrative that supports varied playstyles. The game balances grim themes of vengeance with emotional growth and a deliberately paced structure to encourage exploration and personal discovery.
Read at GameSpot
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