
"Drawings and paintings take on a whole new dimension when they're used to create a game world. As emotive as animated films and TV shows can be, there's nothing as special and engrossing as being immersed in a setting where you can dwell on and influence a moment rather than watching it pass by. Sometimes the atmosphere, emotion and mystery of just one piece of artwork is enough to inspire an entire game concept (also see our What is concept art? explainer)."
""Eastward unfolds within a cruel and unforgiving world, where every individual is forced to confront the pressing issue of survival. The storyline delves into the depths of our human existence, exploring the characters' hidden secrets and their burdened pasts." The highs and lows of the story take the characters into moments of joy, sorrow and shades in between, but instead of guiding players on an emotional journey, Hong prefers to let them find their own way."
Drawings and paintings acquire new dimensions when translated into interactive game worlds, allowing players to dwell on and influence moments. Single pieces of artwork can encapsulate atmosphere, emotion and mystery strong enough to seed a full game concept. Japanese-styled RPG Eastward originated from an artist's sketch of a "weird monster dormitory building" inspired by Kowloon Walled City, shaping a cruel, unforgiving world where characters face survival and hidden pasts. The narrative balances joy and sorrow while encouraging players to find their own emotional path. Detailed color work and fine visual elements enhance believability and deepen player immersion. Planet of Lana is another example built around one evocative image.
Read at Creative Bloq
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