In the article, the author reflects on their nostalgia for Australian new wave cinema, particularly the influence of films like Mad Max and Walkabout, and correlates these influences with their experience playing Death Stranding 2. They explore the game's setting of a post-apocalyptic Australia, emphasizing its dynamic landscape, which constantly evolves through natural disasters and player interactions. The author notes Hideo Kojima's homage to the aesthetics of desolation and survival, evident in the game’s mechanics and environments, drawing parallels to themes from classic Australian films.
"Kojima named George Miller as his idol, and the influence of the Mad Max movies and their crazed, desolate energy is everywhere in this game."
"The Australia of Death Stranding 2 is mysterious and amorphous. Earthquakes bring rocks tumbling down, dust storms blow up, and avalanches bury you in snow."
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