I Don't Care About The Story Or Gameplay, Unless I Do
Briefly

The article explores the contrasting experiences of gaming narratives and gameplay in titles like Doom: The Dark Ages and Citizen Sleeper. The author reflects on enjoying the fast-paced action in Doom despite a disconnected story and uninspiring characters. This leads to a deeper introspection on the value of storytelling in gaming. In contrast, Citizen Sleeper's rich narrative drew the player in, even when gameplay was initially frustrating. The piece contemplates the interplay between story and gameplay and which elements ultimately enhance a player's experience.
A game's story can be enjoyable or unimportant, but what matters most is whether it enhances or detracts from the overall experience.
Doom: The Dark Ages captivates with its action gameplay, even if the storyline feels disconnected, raising questions about what truly matters in gaming.
Citizen Sleeper's compelling narrative about a synthetic being navigating a corporation kept me engaged, even through early misunderstandings of its gameplay mechanics.
Finding the balance between compelling narrative and gameplay mechanics can dictate whether a game truly resonates with players or falls flat.
Read at Game Informer
[
|
]