The article discusses two new games with notable parrying systems: Doom: The Dark Ages, a fast-paced FPS, and Clair Obscur: Expedition 33, a turn-based RPG. Doom introduces a shield mechanic that allows players to parry attacks by identifying green-hued projectiles and successfully deflecting them for potential counterattacks. This system is designed to enhance the adrenaline-fueled nature of the gameplay. On the other hand, Expedition 33 offers a parrying system that, while equally impactful, operates within a more strategic turn-based framework, showcasing the versatility of parry mechanics across different game genres.
If you like games with parrying, there are two great new ways to get your fix: Doom: The Dark Ages and Clair Obscur: Expedition 33.
Doom's shield lets players block projectiles or enemy attacks and signals parry opportunities with bright neon green, enhancing gameplay as players navigate battles.
In intense battles, I'm always hunting for green glints to find things to parry to potentially gain an advantage, further incentivized by weapon upgrade perks.
Expedition 33 's parrying system is just as thrilling and impactful, but shifts from fast-paced action to a turn-based fantasy RPG dynamic.
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