'League of Legends' Keeps On Getting More Comfortable
Briefly

'League of Legends' Keeps On Getting More Comfortable
"Over the holiday season, despite my best efforts to play more Hollow Knight: Silksong and Expedition 33, I felt the weird haunting pull of League of Legends again. There are so few five-player versus five-player competitive experiences with such a rich cast of characters that I've essentially grown up alongside. League of Legends is entering its seventeenth year in gaming and it looks like it has no intention of slowing down yet."
"A new season starts in January, and Inverse got an early look at what Riot developers have planned to keep the game fresh and entertaining. From adding a new champion who's supposed to be an old noble god, to rebalancing the competitive mode, League has a full list of complex patch notes that luckily I can help make sense of."
League of Legends remains a dominant five-versus-five competitive game with a large, evolving roster of characters. A new season begins in January with a slate of changes including a new champion presented as an old noble god and multiple competitive rebalancing measures. The game receives complex patch notes aimed at keeping gameplay fresh while accommodating returning players who must readjust. The development approach shows cycles of experimenting with features, later reversing or reviving them. Riot previously introduced Atakhan, a massive objective added to create mid-to-late game goals. Recent feedback prompted concern that gameplay had become overly goal-oriented, prompting further adjustments.
Read at Inverse
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