Mafia Old Country Can Be Finished In A Day And That's Great
Briefly

Mafia Old Country Can Be Finished In A Day And That's Great
"This time around, you play as Enzo, a young man who escapes a horrible life as a slave in a large sulfur mine in Italy. Enzo lands in the lap of a local mafia family, and over the course of about 10 hours, depending on how fast you play, he goes from a nobody to a made man and trusted soldier in Don Torrisi's criminal organization, all while hiding a relationship with the Don's daughter."
"Remember when studios used to spend a lot of money making exciting 8 to 12-hour campaigns that featured lots of cool moments and set pieces? This used to be so common in the PS2 era and even into the Xbox 360 era; we'd get plenty of single-player, linear games that weren't overstuffed open worlds covered in seasonal content, battle passes, or live events, and which didn't take 200 hours to finish."
Mafia: The Old Country is a 2K/Hangar 13 prequel set in the early 1900s that follows Enzo, who escapes slavery in a sulfur mine and joins a local mafia family. The game delivers a roughly 10-hour self-contained narrative in which Enzo rises from nobody to a made man while concealing a relationship with the Don's daughter. The experience emphasizes focused set pieces and a linear, cover-based shooting structure rather than open-world systems. The industry should return to big-budget, 8–12 hour single-player campaigns reminiscent of PS2 and Xbox 360-era releases, instead of live-service, open-world grinds.
Read at Kotaku
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