
"So I proposed, probably two and a half years ago, to go to PlayStation, It was probably a little bit before its time because I was told no. Then, somebody from Sony who grew up with flight simulation thought it would be a great addition to the Sony portfolio. They reached out proactively to our president, who then came back to me and said, 'Hey, remember when we talked about the PlayStation thing a year ago? Sony is also interested.'"
"The 2020 Flight Simulator game eventually grew to become 300 GB in size, and there was so much content planned that Neumann said the game could grow to become 1 TB. So instead of doing that, the team made a new game, Microsoft Flight Simulator 2024, and the game now only has 8 GB of space for a requirement, with everything else sent to the cloud. This way of packaging the game allowed the game to come to other platforms, Neumann said."
Microsoft initially declined a proposal to bring Microsoft Flight Simulator to PlayStation before later approving the effort, which helped open the door for additional Xbox titles on PlayStation. A contact at Sony with a flight-simulation background prompted renewed interest from Microsoft leadership. The original 2020 Flight Simulator ballooned to roughly 300 GB with plans that could have reached 1 TB, so the team rebuilt Microsoft Flight Simulator 2024 to require only 8 GB locally while streaming the rest from the cloud. That packaging enabled release on PS4 and PS5 on December 8 and supported broader platform ports and future releases.
Read at GameSpot
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