
""Our whole focus is on delivering player satisfaction and delivering player value," president of game content and studios Matt Booty told Variety last week. "And we're always going to be listening to what people want there. We've reacted in the last year and I think for us, the real focus is going to be-I'll come back to the phrase 'meeting people where they are.'""
"He continued, "I think there's going to be less of a focus on what's that top-line price of a game, as people start to engage in different ways with games. From our point of view, monetization just happens in so many different ways right now. So we're going to continue to listen to the feedback from fans. We're going to continue to balance that with needing to run the healthy business. But right now, on the content side, we don't have any pricing updates.""
Microsoft emphasizes delivering player satisfaction and value while listening to player feedback and balancing monetization with running a healthy business. The company signals a reduced emphasis on a single top-line price as players engage through multiple channels and purchase options. Monetization now includes expensive day-one editions, microtransactions, multi-tier subscription models like Game Pass, and frequent discounts. These factors, combined with lower-priced indie releases and differing storefront promotions, have fragmented traditional pricing norms. No immediate content-side pricing updates have been announced; future price decisions will weigh player expectations against business sustainability.
Read at Kotaku
Unable to calculate read time
Collection
[
|
...
]