Night and day graphics comparison shows why Donkey Kong Bananza had to be for Switch 2
Briefly

Donkey Kong Bananza represents a significant advancement for the Nintendo Switch 2, particularly due to its environmental design, world building, and gameplay. Initially developed for the original Switch, developers encountered technical challenges and realized that the Switch 2 would better support their vision. The game employs voxel technology which facilitates extensive environmental destruction, but requires substantial system memory. This allowed the team to incorporate a greater number of objects to destroy, significantly enhancing the player experience and aligning with the game's core theme.
The game's use of voxel technology allowed for extensive environmental destruction, critical for gameplay. This technology consumes significant system memory, which originally limited development on Nintendo Switch.
Kazuya Takahashi stated the transition to Switch 2 significantly enhanced the game's potential for fun by allowing for more detailed environments and destructible objects, aligning with the core concept of destruction.
Read at Creative Bloq
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