Nintendo Reveals Secrets To Making Donkey Kong Bananza Fun
Briefly

Nintendo Reveals Secrets To Making Donkey Kong Bananza Fun
"It's more fun to destroy something that doesn't look like it can be destroyed. It is more fun to destroy that which is beautiful. Levels needed lots of additional visual flourishes, ranging from patches of flowers and fauna to ornate rock formation and snaking, overgrown trees to make the destruction feel like the showstopper it was meant to be."
"He revealed that the average level in the game has 347,070,464 individually destructible voxels to help create the effect. It's an impressive result made possible by Nintendo's unique house style when it comes to creative experimentation and collaboration."
Donkey Kong Bananza, a Switch 2 exclusive, centers its 3D action platformer design around destruction, featuring a level restoration option for players who break too much. The developers recognized that destruction alone was insufficient; the environments needed visual beauty to make destruction rewarding. Software engineer Tatsuya Kurihara explained that destroying beautiful objects is more satisfying than destroying ordinary ones. Levels incorporate extensive visual details including flowers, fauna, ornate rock formations, and overgrown trees. Each average level contains 347,070,464 individually destructible voxels, creating a comprehensive destruction experience. This achievement reflects Nintendo's distinctive approach to creative experimentation and collaboration.
Read at Kotaku
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