
"After its initial reveal in 2013, anticipation for No Man's Sky was astronomical-until it fell off of a procedurally generated cliff as eager virtual space explorers found the initial 2016 release a little too anemic, and lacking many features promised by Hello Games co-founder Sean Murray. The game's devs, however, weren't satisfied letting NMS drift off into the vacuum of forgotten games."
"The Voyagers update, the latest in the studio's persistent efforts to improve and deepen the experience of exploring its procedural universe, has been a hit with the game's community. Allowing players to construct their own ships with fully traversable interiors and more, the update has seen a wild influx of players come to the game, the most since its launch on Steam in 2018."
No Man's Sky experienced intense early anticipation but suffered from a sparse 2016 launch and missing promised features. Ongoing development pursued deeper exploration and gameplay improvements. The Voyagers update introduces player-constructed ships with fully traversable interiors and other major features, along with the ability to exit vessels into space. The update triggered the largest concurrent-player influx since the game's Steam 2018 launch, reaching just under 100,000 players on September 1. The game also rose to second place among the week's most-played Steam Deck titles, fueling an outpouring of community ship designs ranging from classic sci‑fi replicas to whimsical creations.
Read at Kotaku
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