Octopath Traveler 0 Looks Massive, Even By Octopath Standards
Briefly

Octopath Traveler 0 is a prequel that expands the Octopath formula with a player-created protagonist, expanded character customization, and larger party sizes. The game adds townbuilding on a grid with houses, shops, and crop fields, plus farming and livestock systems that provide materials to improve yields and buildings. Quests feed back into combat and town systems. The HD-2D aesthetic and pixel art style remain intact while allowing unique, customized home bases. The combination of deep systems, customization, and intertwined mechanics promises a sprawling, complex RPG experience that can be daunting but rewarding.
Octopath Traveler has always been the kind of old-school, massive retro game that real RPG sickos can sink our teeth into. The original pitch--a sprawling game that tracks the individual stories of eight different party members, each with their own individualized skills in both combat and towns, who then come together to face some grave threat--can easily last dozens of hours, and so far has across two games.
For starters, Octopath 0 has a primary protagonist: a custom character you create yourself. We didn't have a chance to tinker with the character creator, but our session did have a "created" character as the lead, who looked like she fit in well with the HD-2D aesthetic of the game. I'm curious to see more of this, especially how you can mix and match different features while maintaining the lovely pixel art style that the Octopath games have helped to establish.
Read at GameSpot
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